

Why do you think people continued to farm dungeons and raids after beating them the first time?

Why do you think people continued to farm dungeons and raids after beating them the first time? Comment by Matrixwolf on T23:51:19-06:00Īlso hate to tell you, but WoW has been "about grinding the same thing over and over for a chance to be given power for repeating the same process" since literally Vanilla. right?Īlso hate to tell you, but WoW has been "about grinding the same thing over and over for a chance to be given power for repeating the same process" since literally Vanilla. You know WoW had Warforging in 2012, three years before Ancient items were added to Diablo in Reaper of Souls.

Bad for anyone wanting to play a MMORPG with good(boring) character progression design. Smart business decision since the MMORPG genre is dying in favor of MOBAs, FPS, BRs, and other games with instant gratification that the younger generation is far more interested in.
DAVID KIM DIABLO IV TWITTER SIMULATOR
It's killing the RPG aspect and turning it into a lootbox simulator where you'll grind the same thing over and over, not for measurable progression towards an end or "win", but for a chance to be given power for repeating the same process while following a never ending road with candy on it. Endless grind and power scaling(Artifact/Azerite power=Paragon) Massive gaps in gear power due to rng(Titanforging=Ancient/Primal). WoW started barreling downhill when they introduced elements of Diablo into it. He went into great detail regarding Diablo development during an interview with Rhykker at BlizzCon 2019, and has since been rather well regarded by the Diablo community, although it's still too early to know how the game's systems will turn out. While some players have complained that StarCraft II metas became stale under Kim's direction, actual win rates were considered fairly well balanced and so it's interesting to see how his expertise will affect WoW, which has had a long history of balance perception problems. He was also regarded as a very competitive StarCraft player, cited as one of the top random players in the world. Speculation, but with the Shadowlands delay being announced around the same time as David Kim being moved over to WoW, seems as though WoW really needed the help and perhaps Kim had laid enough groundwork in D4 for others to take over for him to finish the job.ĭavid Kim left the Starcraft II team in 2017, giving a heartfelt farewell as he moved on to what was then an announced project, now revealed as Diablo IV. This strikes me as a positive sign - they did not "fire" David Kim and try to bring in an outside hire to replace him. D3‘s current season ends November 10th, so the current Triune theme is ending soon, but Season 19’s Pandemonium should be hot on its heels.I cover this in the video I have going live tomorrow, but his replacement seems to be Joe Piepiora, who seems to have been promoted internally from within the team. The differing themes change the player goals in the game from season to season, with S17’s Season of Nightmares encouraging players to farm those legendaries, and S18’s Season of the Triune (aka ‘hopscotch buffs’) providing a boost from the onset. Seasons have significantly extended the re-playability of Diablo, from the initial ladder system in Diablo 2 to the current incarnation in Diablo 3.

It was a minor inclusion, and Kim made it clear they haven’t finalized all the details yet to deliver seasons in the new D4 system, but it’s a confirmation! He went on to highlight a small example: including new legendaries and spotlighting different existing ones based on a theme. Lead Systems Designer David Kim stated outright, “Of course we’re going to have seasons in Diablo 4,” with the primary goal of changing things up for the player community across each season. Questions about “are there going to be major content drops? What is that loop(?) going to look like?” Post-game support, seasons, that kind of stuff. People mentioned that they really enjoyed playing seasons, other people said they wanted to see more. And the community wants to know about Seasons! Specifically:Ī number of questions around how we’re going to support the game once it’s live. Today’s Diablo 4 Systems & Features panel included a Q&A section with contributions from the community from Twitter, Reddit, and more.
DAVID KIM DIABLO IV TWITTER FULL
BlizzCon Day 2 is proving to be as full of goodies as Day 1.
